Summoners Frontline
Important note:
Currently, I have yet to figure out how to save data across WebGL versions, which means that if I push a new version or patch, all progress will be reset.
For this reason I have put together a simple account system. The only purpose of this system is to allow you to log into your account and retrieve your data, as well as being able to carry your data to other devices.
Hope you enjoy the game!
- Micolash
Summoners Frontline is a strategy game where every decision shapes the battlefield. Command a powerful, ever-evolving army across intense levels, summoning unique units and unleashing powerful spells to outsmart and overwhelm your foes.
With a blend of fast-paced action and deep strategic planning, you'll need to master the art of unit synergy, timing, and resource management to build and upgrade your base, creating a dynamic force tailored to your playstyle. As you progress, careful planning and quick thinking are essential to overcoming increasingly difficult enemies and achieving ultimate victory.
Features
- Challenging Levels
- Progress through increasingly difficult levels that test your strategic skills and tactical prowess.
- Diverse Units, Spells, and Base Upgrades
- Command a variety of unique units, unleash powerful spells, and upgrade your base to enhance your army's strength and versatility.
- Difficulty Scaling
- Experience a balanced challenge that ramps up as you advance, keeping gameplay exciting and engaging.
- Fast-Paced Action
- Engage in fast-paced battles where quick thinking and swift decisions are key to victory.
- Many Strategy Possibilities
- Experiment with different unit combinations, spells, and upgrade paths to find your perfect battle strategy.
Want to make a report? (Feedback, bugs etc.)
Send a comment below or submit a form from the game settings!
Status | In development |
Platforms | HTML5 |
Release date | 81 days ago |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Micolash |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Casual, Simple, Singleplayer, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Interactive tutorial |
Development log
- Patch Notes - 1.0.582 days ago
- Patch Notes - 1.0.488 days ago
- Patch Notes - 1.0.390 days ago
- Patch Notes - 1.0.293 days ago
- Patch Notes - 1.0.194 days ago
- Patch Notes - 1.0.095 days ago
- Patch Notes - 0.9.298 days ago
- Patch Notes - 0.9.199 days ago
Comments
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Hey, this is super cool! Are you still working on it?
Saving data on Unity WebGL is quite easy, and it should work cross-builds. Let me know if you need help.
Cheers,
I am certainly still working on it, though I have a little less time than before.
I have done quite a bit of research on saving data, but for some reason something simple like a PlayerPrefs value gets wiped when I push a new version. If you got any tips regarding this I'm all ears.
Glad you enjoyed the game!
Great to know! Please ping me when there's an update!!
It works well on WebGL too ;)For most of my games I'm using this system:
I can share the code I use on Discord if you want, I've added a bunch of things that allow to export and import saves.
Thanks for the info! I will get back to you if I need help!
Good work! Here's some quick feedback from my first impression, but do note I didn't get to see nearly all there is:
Thanks for the good pointers! Going to keep them in mind for the next update.