Important note:

Currently, I have yet to figure out how to save data across WebGL versions, which means that if I push a new version or patch, all progress will be reset.

For this reason I have put together a simple account system. The only purpose of this system is to allow you to log into your account and retrieve your data, as well as being able to carry your data to other devices.

Hope you enjoy the game!

- Micolash


Summoners Frontline is a strategy game where every decision shapes the battlefield. Command a powerful, ever-evolving army across intense levels, summoning unique units and unleashing powerful spells to outsmart and overwhelm your foes. 

With a blend of fast-paced action and deep strategic planning, you'll need to master the art of unit synergy, timing, and resource management to build and upgrade your base, creating a dynamic force tailored to your playstyle. As you progress, careful planning and quick thinking are essential to overcoming increasingly difficult enemies and achieving ultimate victory.


Features

  • Challenging Levels 
    • Progress through increasingly difficult levels that test your strategic skills and tactical prowess. 
  • Diverse Units, Spells, and Base Upgrades
    • Command a variety of unique units, unleash powerful spells, and upgrade your base to enhance your army's strength and versatility.
  • Difficulty Scaling 
    • Experience a balanced challenge that ramps up as you advance, keeping gameplay exciting and engaging. 
  •  Fast-Paced Action
    • Engage in fast-paced battles where quick thinking and swift decisions are key to victory. 
  •  Many Strategy Possibilities 
    • Experiment with different unit combinations, spells, and upgrade paths to find your perfect battle strategy.


Want to make a report? (Feedback, bugs etc.) 

Send a comment below or submit a form from the game settings!



StatusIn development
PlatformsHTML5
Release date Sep 01, 2024
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMicolash
GenreStrategy
Made withUnity
Tags2D, Casual, Simple, Singleplayer, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityInteractive tutorial

Development log

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Comments

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Hey, this is super cool! Are you still working on it?

Saving data on Unity WebGL is quite easy, and it should work cross-builds. Let me know if you need help.


Cheers,

(+1)

I am certainly still working on it, though I have a little less time than before. 

I have done quite a bit of research on saving data, but for some reason something simple like a PlayerPrefs value gets wiped when I push a new version. If you got any tips regarding this I'm all ears.

Glad you enjoyed the game!

Great to know! Please ping me when there's an update!!

For most of my games I'm using this system:

It works well on WebGL too ;) 

I can share the code I use on Discord if you want, I've added a bunch of things that allow to export and import saves.

(+1)

Thanks for the info! I will get back to you if I need help!

Good work! Here's some quick feedback from my first impression, but do note I didn't get to see nearly all there is:

  • A button to reset the save would be appreciated, especially for experimenting.
  • My ADHD-wrecked brain demands a speedup slider.
  • Consider increasing base health. You can absorb, on average, 10 attacks. So if 4 units arrive, your base is toast even if you kill 1 enemy per attack cycle.
  • By making units retarget when new enemies arrive, you can also protect the base a bit and make its HP a strategic resource you can reliably use rather than merely a buffer in case 1 or 2 enemies slip through.
  • Consider having fewer levels with more radical changes and instead different difficulties for each level to have the same amount of effective levels. That way progression feels more noticeable.
  • High tier units need some buffs. Having 2 units is effectively quadruple the strength to 2. HP get multiplied by more than 2 (since enemies might waste damage) and attack by a bit less than 2 (since attack drops when the first of the two is killed). Meaning 2 boars are just better than a bear, and a rat is just a cheaper boar.
  • Meteor Storm is significantly superior to the other two spells, killing 2, 3, or even 4 waves of enemies. And those who don't die are so low, they stand no chance against your units. The other 2 spells beat 1 or 2 waves with heavy support from your own units.
  • Being able to cast your spell only once per level, on top of only a limited number of enemies spawns coming at a very steady, unvaried pace gives the game less of a strategy and more of a puzzle feel.
(+1)

Thanks for the good pointers! Going to keep them in mind for the next update.